Player
Player control on: WASD /arrows walk, hold Shift to run; R respawn
Esc "Is that it?" as in the original (Enter quits to the PLAYER QUIT page, Esc plays on); F6 pauses (also when the tab is hidden; F6 / Esc resume)
Developer pause menu (save anywhere, load, new game, settings, quit; not in the original): the Pause button above
P player control on/off (off = free camera), F follow camera on/off
Player control
Follow camera
Footsteps
Respawn
Vehicles
E get into the nearest car in reach / get out (the car stops first)
Driving: W /↑ accelerate, S /↓ brake, then reverse, A /D or ← /→ steer, Space handbrake, H horn
Vehicle sounds
Radio and voices
In a car: M next radio channel (Shift +M previous; after the last one the radio goes off), V radio off
Voice lines play when you are wasted or busted, finish or fail a job and pick up a weapon
Radio Off
Voice lines
Weapons
Walk over a weapon pickup to take it (the pickups of the level script, where it is available); on foot Space fires along the player's facing (hold for automatic fire), X / Z next / previous weapon
No firing from a vehicle (no drive-by), without player control, or while the page or a panel control has the focus
Fire Space
Next X
Previous Z
Weapon sounds
Hit boxes / projectiles
Debug: give weapon (not in the original) -
Police
Crimes seen by the police (or, for killings and wrecked cars, by anyone) raise the wanted level, shown as cop heads at the top (at most 4 in this viewer)
One head: patrols investigate and give up after a while out of sight. Two to four heads stay until you are busted, wasted, use a respray shop or a police bribe
Police on foot arrest you when they reach you (or pull you out of a stopped car); from two heads they shoot, from three they set up roadblocks, at four SWAT vans come
Police sounds
Police debug overlay
Debug: set wanted level (not in the original)
- 0 1 2 3 4
Debug: clear wanted level
City
Traffic follows the map's road arrows and the original traffic lights; pedestrians walk the pavements and cross at lights
E next to a traffic car that stands still (e.g. at a red light) takes it; its driver gets out
Cars 1
Peds 1
Controls
Free camera: WASD /arrows pan (Shift faster), drag to pan (also leaves the follow camera)
Wheel or - /+ smooth zoom; Q /E too in the free camera (with player control E is enter/exit)
C camera mode, T tilt (orthographic oblique), G block-coordinate grid, I debug overlay, Home reset
Camera
GTA 2 perspective (original)
Orthographic top-down
Orthographic tilted
Visual preset
Location (choose a comparison viewpoint)
Coordinate grid
Tilted view
Debug overlay
Map
Format notes